[UPDATE: Confirmed. I have now authorized my 6th computer through iTunes, and an additional iPod Touch. I am now at six computers, and three "mobile devices"]

I've yet to see any mention of it anywhere. In short: Apple announced their "iCloud" product yesterday and the media from Reuters to Macworld to Ars Technica to The Next Web and everyone else who are supposed to be industry pundits and "experts" were just urinating themselves in excitement, all trying to get the word out first and their live-blogging and whatnot. It's about hits on the shitty Flash Adverts on their web pages, you see.

In all their coverage it seems they missed the one real question (for me, anyway) of how Apple managed to placate the labels to allow the number of music file copies per purchase to double.

Since the beginning of Apple's iTunes, you could copy your purchases onto up to five devices. To do this, you have to "authorize" your device with iTunes. You could authorize a maximum of five devices. The only way to authorize a sixth is to have iTunes "revoke" all five authorizations so you can start over. In this case a "device" is a computer system, to which your mobile "device" must be physically connected to for synching those purchases.
Google's Android OS is making a lot of waves in the news and that's because it is techno-geeks who hold the interest in it. The pundits who babbled how the iPad will be a failure because it lacks adobe Flash and USB ports and all the techno-crap desktop and laptop computers require. Those techno-geeks just don't understand the masses at large couldn't care any less about that stuff.

Apple has it right: create the technology in a way so the technology disappears and all that is left is the content people want to work with. I'm writing this post on my iPad using an app called Blogsy and I'm loving it. I don't need the big, loud, energy-sucking desktop computer to run a lightweight web browser to write and post it.
There have been cries and proclamations of Second Life's demise since I can remember way back in 2006. Of course many will quickly proclaim just what it is that happens to be killing Second Life off and it ranges all the way from how interactive Linden Lab is with their customers to grid stability to the policies and rules the company introduces and (erratically) enforces.
I don't claim to be an expert and surely much of these things are contributing to the bogging-down of Second Life in terms of user concurrency and just plain old "mind share” out there in the wild open Internet in general. I see the 'problems' facing Linden Lab and surely I have my own reasons as to why Second Life is showing it's age and the patches of rust and crust.
Just received email... I thought this new change is what the original "changes" were to be... @Linden Lab: make-up my mind, will you please?!
Email from Linden Lab:
Two Important Changes to SL Classified Advertising

Dear SL Advertiser,
We wanted to ensure that you are aware of two big changes to the Classified ad program.
Maturity Changes: Previously, advertisers declared the maturity level of their ads. However, to prepare for teens coming to the main grid, we will be using the maturity system used for Search that is based on two factors:
  • Parcel maturity level
  • Content of the ads themselves
Advertisers’ declared maturity will still be visible in Viewer 2, but will be informational only and not affect the actual maturity rating for each listing. We are targeting these changes for the week of Dec 13th.
Ad Content Limit: All ads have recently been standardized to 256 characters. To maximize relevancy, new characters limits will help you choose only the most relevant descriptive keywords to help Residents find your products and services. Our testing has shown that this limit increased relevancy and click-through rates for classified ads.
For more information, please read about Classifieds on the wiki.
Thanks for advertising!
Kindest Regards,
Linden Advertising Team
Just received email... I thought this new change is what the original "changes" were to be... @Linden Lab: make-up my mind, will you please?!

Email from Linden Lab:

Two Important Changes to SL Classified Advertising


Dear SL Advertiser,

We wanted to ensure that you are aware of two big changes to the Classified ad program.

Maturity Changes: Previously, advertisers declared the maturity level of their ads. However, to prepare for teens coming to the main grid, we will be using the maturity system used for Search that is based on two factors:

  • Parcel maturity level
  • Content of the ads themselves

Advertisers’ declared maturity will still be visible in Viewer 2, but will be informational only and not affect the actual maturity rating for each listing. We are targeting these changes for the week of Dec 13th.

Ad Content Limit: All ads have recently been standardized to 256 characters. To maximize relevancy, new characters limits will help you choose only the most relevant descriptive keywords to help Residents find your products and services. Our testing has shown that this limit increased relevancy and click-through rates for classified ads.

For more information, please read about Classifieds on the wiki.

Thanks for advertising!

Kindest Regards,

Linden Advertising Team

It doesn't matter what Linden Lab think of their customers. As long as their customers are treated with enough respect that they stick around. And there is no doubt Linden Lab is making money because a lot of people are sticking around. Here in my blog I have taken Linden Lab's side a helluvalot more often than not over the "controversial" issues that the loud-mouth bitchfest crybabies absolutely go ballistically vitriolic about. For example when Voice first came to the grid. And currently the "Display names" feature and so on.

My favorite: Viewer 2 (which by the way, version 2.2 is released and it's actually quite kick-ass.) Yo: if you don;t like it, shut-the-f*ck-up and don;t use it. Linden Lab doesn't give a flying sh!t whether you like it or not. They do listen to those who actually use it (why the hell would or should they listen to you boneheads who think you're "all that" who just diss on the thing and refuse to use it?)

This is my own response to "Former Linden" who posted the "explosive" comment at Prokofy Neva's blog. Even if every single word of "Former Linden" is absolute, utter truth, how does it matter at all? And do remember, "Former Linden" is making comments based on their perspective. So it may be truth from their perspective, but not necessarily the "big picture".

And as for Philip Linden catching the bus: who cares? He doesn't and hasn't run the company in a few years. His vision has had it's time. The grid have moved-onto more rural pastures a couple years ago. Philips vision for the grid simply doesn't apply any more.

In the end, as with all customers of all sellers you have a choice to take it or leave it and vote with your time and dollars. When enough have chosen to vote on something else, then and only then will Linden Lab be in dire straights. But the vote goes slow. Linden Lab will see the tide turning long before it gets to that point.

Additionally, I have always said: Second Life grid is Linden Lab's house. Who the hell are we to tell Linden Lab what they should or should not do in their house, especially when we (most of us) are non-paying guests in that house?

How about we call it Linden Lab's doom or demise the day Linden Lab actually sends out the "We are discontinuing operations..." notice, and until then: just shut-up?

If you use Facebook, take a step back for minute and really contemplate this: what use is it for you, in a productivity sense? I mean, really? Though most people read blogs, they rarely ever respond. But if you're willing to comment... and you actually are able to find a genuinely useful and productive way to use Facebook I'd really like to head about it. (It seems the serious "productivity" service is Linked-In, not Facebook).

Indulge me if you will...

For "shits and giggles" last year I did what a lot of other Second Life users are doing: create a Facebook account under your Second Life account name; A.K.A: you In-world avatar name. The first "failure" of Facebook is in how they absolutely insist that only real names of real people be allowed to create accounts at all. However, this creates a conundrum. The same conundrum Linden Lab has: enforce your terms of service with regard to account creation, or allow people to bend the rules so you can boast the number of users you have?

For Linden Lab and Second Life: you are allowed to create up to five (5) accounts, full stop. However, I hear word of people who have tens even hundreds of "alt" accounts. And of course it also creates the "bot" problem, which I won;t bother rehashing now. The issue though is that all these alternate accounts are included in the "number of users" Linden lab can proclaim; even "active" user numbers as "active" means any account that has been used at least once in the last 90-days. Bots are really good for those "concurrency" numbers.

As for Facebook, though they have previously enforced their terms of "real person, real name" and killed some high-profile accounts, they don;t actively hunt these bogus people down. The "number of users" result is just way too tempting. They recently have claim 500-million "users". Though I suspect at least half of those are users like me: I don't use Facebook. At all. it's a ridiculous waste of time and a complete joke.

I now have 85 friends. 85! Every single one of them is another Second Life user and almost all of them are in Facebook under their avatar account names. Here's the kicker: I *vaguely* know one, *just one* of all those people. Every. Single. Person. Except that one are 100% total strangers to me. Not a single one of them have ever attempted to so much as IM me in-world with a simply "Hello!". What a fekking joke.

To these people, and likely 75% of every other Facebook account holder, the goal is to boost that number of "friends" as high as possible. Then there's those stupid, idiotic "games" like Farmville and Mafia Mob or whatever the hell it's called. I mean, really?! Here's the irritating part of it, though: these 85 "dunno who you are, but let's call us *friends*" play these stupid games and then select me to participate. This of course messages me inviting me to "install" the "app" so I can waste my time just like all the other losers.

I had to turn off email notifications from Facebook a long time ago. Now I get a message from Facebook once every month or two telling me there are messages waiting for my attention. So I log-in, and click "ignore", "ignore", "ignore", "ignore", "igno..." you get the idea. Fact: facebook is becoming is horribly bad to "legitimate" people as "MySpace" dot com. it is turning into an adolescent playground except at least this time you don;t have viruses, trojans and disgustingly-loud music blaring in your face when you inadvertently visit someone elses profile or "wall".

It's known fact the the grown-up use Kinked-In as their genuine, go-to "circle of contacts service.

So, Linden Lab is hoping to incorporate more "social" features into Second Life, undoubtedly to include Facebook and Twitter. But I wonder if they ever will go the route of the "serious" with services like Lnked-In? Because let's face it: Plurk is a waste of time (sorry, folks: you just aren't *that* interesting in terms of following your "adventures" on a minute-by-minute timeline); Facebook has turned into a typical adolescent playground, admittedly not yet the cesspool MySpace had become.

Though Twitter actually is useful as long as you can find the ones worth following and communicating with. And at worst: the crap-garbage that comes through at least are only force-fed in short, 140-character burps. Easy enough to quickly determine the "followability" of someone there.

Not Photoshopped: Fafe, Northern Portugal


So I finally grabbed the beta version of the official Linden Lab Second Life viewer 2.2x. I read through the release notes and decided to give it a go. There are still a couple of outstanding bugs, but they are minor (for example: mouse-hovering over anyone then the green "i" and clicking does not bring-up the context menu. But right-clicking still works).

Rezzing seems much, much faster. Does V2 beta 2.2 include Snowglobe code? I don;t know, but it really does feel like it. Also, a few additional long-awaited features, such as "double-click to teleport" (turned on in the debug menu). This was the single one and only feature of Emerald I missed when I dumped that viewer in Januray 2009. Then I found it in Imprudence and always happy for it. Now that it is in the Official viewer, I will use Imprudence even less.

The simple fact is: no matter what the crybabies whine about: Viewer 2 is a good viewer. Who the hell are they who complain about it to say what is right and what is wrong? If it doesn't work for you, then don't use it, shut-the-feck-up and move on and leave those of us who do like it enjoy it in peace. But even as Linden Lab tries to placate these "I am greater than thou" crybabies, they will get no reprieve. The crybabies will continue to bitch about how "bad" Viewer 2 is and how it should be burned and Linden Lab nailed to the wall over it.

For example: the whiners try so hard to justify their bitching by proclaiming that side bar takes up too much room and therefore blocks their view of the virtual world. Of course any 5-year-old can figure out how with a single-click, the sidebar disappears entirely, but these crybabies apparently can't figure-out this function even exists, much less how to make it work. No, they proclaim the sidebar should be detachable.

Hurray! You get what you wished for. V2 2.2 beta now has a detachable sidebar. However, when you detach it, it takes up more room than the sidebar proper and is not as easy to "put away". Fortunately Linden Lab has made it very difficult to accidentally detach. But of course the whiners and crybabies will go ahead deriding Linden Lab over something else about the "horrendous-should-be-burned" Viewer 2.

Linden Lab: good work here. Keep on the same track you are on because all the loud-mouth whiners who proclaim Viewer 2 is a piece of shit are all bullshitters who wouldn't dare eat their own dogfood. They bitch about Viewer 2 all day long, but choose to use a third-party-viewer all day long and wouldn't use any of your official viewers no matter how perfect it is. They hate for hate's sakes, so turn a deaf-ear and a blind eye toward those dip-shit hypocrites and just keep on doing what you're doing. After all, if I were to spew the same filth about their chosen viewer then they'd turn on me like a pack of rabid dogs. In short: they all are irrelevant, no matter how authoritative they appear to be or sound in their other blogging diatribe. You bloggers of whom I speak already know who you are.

Viewer 2 Developer team: keep going because it's those of us who actually appreciate it and like what you are doing who are remaining quiet about it so we don't give the same impression of blithering idiots the way all those loud-mouth, greater-than-thou whiners and crybabies do.

via AriBlackthorne.com
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