Oh well. One continent where Linden Lab at least "experimented" in creating a theme is to the immediate west of the Blake See, an entire island beginning with a massive and gorgeous lighthouse on Byth (I know, another totally uncreative lazy sim name). Byth (and Blake Sea) is to the right on the map below, with the seriously majestic Byth Lighthouse at the entrance (right edge of green mark) to the long canal leading into the fascinating circular area toward the western part of the island.
Hey, every last one of you surname Lindens, especially all of you who never make it in-world and do the most menial things - like even the guy who empties the trash-cans every night...:
"One month newbie waering shoes that shows THEM as the creator! COPYBOT ALERT!!!!"
Good thing most reasonably minded people look upon those nazi'esque wackos as...well, wackos.
"Welcome to the Blake Sea project, a coordinated effort between Linden Lab and the United Sailing Sims. There are often sailing races throughout. Please do not interfere and do not click on any of the participant boats. Enjoy the show!"
"Sailboat race, keep clear!"
Quaintly's quaint post brings this whole idea back to mind. The Na'Vi image may not be a trademarked image. or is it? What about the word, name, title, whatever you want to call it: "Na'Vi"?
The point being a lot of what Linden Lab says on their blogs, policy statements, office hours, prtess releases, Terms of Service, Community standards and all the rest is not only to communicate with you, dear resident, it's also to cover their own asses legally, which explains a lot of the vagueness in it all.
So, when Linden Lab coughs, sneezes, farts and even barfs... cut them a little slack, will ya?
Did Ari just call me a loafer and freeloader? Yes, yes he did. He's so asking for whatever happens next -- he has no idea what he's just unleashed on his poor unsuspecting blog...
I also feel constrained to point out that I've already added some meat to my bones after he told me I was not sexy enough. Men, there's no pleasing them, is there? *folds arms and sniffs, nose in the air*
Speaking of shapes and proportions, Ari has this *cough* difficulty *cough* with uncommonly tall people. If you don't believe me, pull up his SL profile, it says so right there. When I first met him inworld, I breathed a sigh of relief that he was taller... and now I'm even shorter since I've just adjusted my shape.
At the moment I'm definitely looming over him though, because I've turned into a Na'vi and you know how tall they are! And if you have no clue what I'm talking about, that's a reference to the movie Avatar. I was going to ask if you've been living under a rock, but then an Italian friend told me this evening that the movie is only opening in Italy on Saturday. So much for snide humour, eh? Darn.
...Suddenly Malaysia feels a whole lot more "advanced". o.O
Updated my contact information (read: email address linked to my account). Unfortunately, in the Second Life Blogs site (even though it looks like the SL web site, it's a whole different monster) - it still has the old email address for my contact info. And with the default preferences set to "auto-subscribe" you to any thread you create or comment on, that can be a real problem.
I know, just change it, right? Sorry about that, but Linden lab does not trust us enough to allow us to change anything in our "blog.secondlife.com" profiles except our "avatar" picture and signature. Put in a web site address. The rest of it is locked-down.
Attention Linden Lab: please at least unlock the email address field so that we can update that field on an as-needed basis. The problem is that you "sucked" our account info from your user database and so all that information is "frozen"... except for the fields you have "unlocked" that you allow us to change.
Or have the blog system constantly ping the main database you use so that our contact info is updated at the blogs site when we update it at the SL-site proper.
I already am paying for two and almost a half sims so there's no reason to even bother looking at the land store. Except in the case there's a dinky little 768-square meter parcel on Neobelow that was abandoned. Why it was never thrown up for sale I don;t know. So I went in to look for it on the land store auction-block. Not there.
So I actually put-in a ticket to hopefully prod LL to put that parcel on the block (and even another ticket to update my email address at the blogs site to match my email at the SL site).
But as I was goofing around there, I discovered this:
Kudos to Linden Lab for offering this. In fact, no matter what my intention would be with a brand new sim, say to wipe it flat and replicate the horrendous SineWave sim (I know: it's all marketing and I applaud them actually) - I still would choose one of these themed sims.
Partly to see what it looks like, partly because it's already all terraformed (and less work for me if I'll be doing that) and also so I could back-up the total coolness of the theme itself. Bake-in the terrain, download the terrain map. keeps copies of all the builds and prims that come with it.
C'mon, applaud Linden Lab with me. You have to admit this is a great idea just for the coolness and fun-factor all by itself!
In order to not flat-out piss people off, try to not send a single "notice" more than once every few days. Once a week would be good. Once a month would be better. Anything more often than a week and you already have half the people you are sending your notice to thinking about bailing. Don't get me wrong - if your notice is so large it requires two or three in a row, that's okay. Just not more often than once a week.
"Important notice about the group! Read attached!"In this case, screw you and the horse your notice rode-in on. Talk about frustrating crap. At least make the effort to summarize what's in that attached notecard in the notice itself. Then 1) I can decide if I really need to open that notecard and pollute my inventory any more and 2) when I see the notice come through email (it is essentially an IM) - I'll at least have a basic idea what's going on.
Please also note that as I speak on group notices here, I also am referring to those non-group-required spam-o-matic notice machines, a.k.a. "Subscribe-O-Matic".
And the absolute evil incarnate is the one where I tried to find the "unsubscriber" so I could get out of the IM hell I was stuck in where the merchant sent out a new notice every. single. day. about a "new item" and then sometimes ten minutes later a "new special sale" and often they were something to the effect of:
"Brand new! Read the attachment!"
And I couldn't unsubscribe because the SLURL given is where the sending machine is, not the prim to click for subscribing and unsubscribing. And I have a helluva time even looking for that as the area I teleported into kept causing me to crash (no, not a naughty viewer - it was some corrupt texture on a vendor that kept doing it) - so "frustration" is an understatement here. Solution: IM the person who owns the spam-o-matic, cordially and politely explain that...
"I tried to find the unsubscriber prim, but having difficulty in your sim. I would greatly appreciate if ou could unsubscribe me for now, but I certainly have your landmark for reference!"
Nothing personal, of course. It's not you I hate, it's not even the spam-o-matic. In fact I love those things. It's the dipwad, idiotic uncouth-if-not-outright-unethical way you use it. Zodiac House uses a spam-o-matic. The difference is, rule: it is at the entrance in plain sight of everyone who enters the sim. rule: "subscribe" and "unsubscribe" buttons are clearly marked. Rule: never a message more than once a month at most. Rule: SLURL and how to unsubscribe included in every single message.
Funny, my subscriber list keeps growing rather than shrinking. In fact, often we are asked to send messages more often. In other words, people want to be in our notice list, not clamoring to get out of it. This is what I call qualified potential customers.
So consider this your "freaking clue."
Got my hands dirty in the CSS blog theme and template design again. I forgot how much I enjoy it. It's a strange mixture of creativity (where a creative's mind is a wild, untamed thing wanting to always be free) and the hard, logical 1+1 always must equal 2 disciplined routine.
Linden Lab had it right:
"We'll do the non-flexible world-container coding side of things and let you be the creative types to build the world."I think I'll offer blog-theme design as a "product" in SL. I'm thinking L$5K for a custom theme.
Muahahahah!
I used to have to cross into the Blake Sea and Nautilus through Kshumay. On one end, the owner erect this giant tree right into the corner and the other side had this hideous grass textured block (as well as having banlines on his parcel).
Note the tiny shack at the near-left. There is a dinky little bit of water that passes to the left and then behind it. Bad news: that hut is on the very corner of a region. Taking that (the only) path means a kitty-corner region-crossing through a four-corner area. The crash potential was high. (And note the picture-screen wall a bit further in the distance.)
Oh joy! A wall-screen. Practically blocking the entire passage. So I figure I'd cam-around before proceeding. More to investigate if there is enough room to make it and partly to see what's behind my blocked view. That's when I realize something odd - then went to the requisite rolling of eys...
In fact, consider this the place were you can be hugely opinionated and say what you really think about things. But, twisting of arms kidding aside, there really is no pressure to "force" Quaintly to post anything. I invited her here so that she can post if she wants to and for no other reason.
{Yes, I had to find a good, yummy pirate picture of Quaintly. Now to force-feed her something, anything to get some meat onto them skeleton bones!}
Consider this also an invitation to you: doesn't matter if you are a blogger or have never blogged a word in your life. If you want a wall where you can let your perspectives known, feel free to contact me. I'll add you to this blog as a contributer and no, there are no required minimum number of posts or anything else like that.
- Need a Google account. This blog is hosted by Google Blogger.
Google accounts are free so there is no money involved. - I don't want your first life information. I don't care. In-fact, I would even prefer that in your Google profile, you go by your Second Life name, but that's really up to you.
- Yes, you can blog about other stuff, not only SL-related.
- No there is no required number of posts in any time-period.
- No there is no limit on word-count and all that stuff.
- No, there are no deadlines or cut-offs.
- Yes, you must at least keep the content "PG-13" at worst.
It was shortly after that class (and shortly before Linden lab discontinued the program) that I went and bought my "First Land" as my first land. The program was simple: Linden Lab offered 512 square meters to all premium (preemies) accounts at L$1 per square meter - to keep it affordable. I'll never forget those few weeks I owned that parcel in the brand new region called Glenboon. It was within a couple weeks when I decided I needed more prims and sold-out for I could buy a larger chunk (I went strait to a 4096 in Dunbeath and was the only one on that entire sim until others started showing up three months later. It was heaven.)
Private Regions: the bad.
I have never "rented" land from any other SL resident. Part of this had to do with my own perceptions. At the time everything was Anshe Chung - and expensive. I was still buying my Linden Dollars through my credit card and slowly gaining grid experience. As beautiful as those builds were (and I presume still are if they're still around,) they were expensive. Besides, I didn't want a house and luxurious place (have one already in first life. The house part, anyway.)
Like most, I wanted to create my own place. As I gained my grid experience I also started to learn how there are many estate-owners who really stack the odds in their own favor (and you can't really blame them, I guess) - and in the end, I have realized that by renting space on a private region is the same as renting from Linden Lab directly. But here are the differences:
- First, you are paying money to a middle-man. That middle man does not have your best interest at heart, they have their own interest at heart.
- If you screw-up or do anything to bring the estate owner's wrath against you, you can be unceremoniously evicted (it's happened to me before for really childish and stupid reasons).
- Because the estate owner must pay his own tier to Linden Lab, they can run at-cost or more than likely, charge more in order to cover those lull-times when parcels aren't rented-out. Thus, you pay more for the same amount of prims you might when owning mainland.
- If the estate-owner is in it for the money, you could pay "through the nose" on a premium for the privilege. Example: Anshe Chung estates.
- And finally, there is nothing other than simple honor to prevent an estate owner from banning you from their estate just after you have plunked-down three-months worth of tier and lose all that money when they refuse to refund you.
The only other reason is that the region is "less laggy" - which isn't really always true. Private regions share server space with three others. If one of those three is loaded with agent (like a giant club or bot-farm-laden-traffic-gaming mall - it can bring the otherwise non-laggy sim to it's knees.
Linden Mainland: the good.
Basically all the opposites of the private region:
- You pay directly to Linden Lab. No middle-men. You pay only what you owe, no overheads.
- Linden Lab will never evict you from your land as long as your account is in good-standing.
- You have total control over your land with regard to terraforming, access and everything.
- You can find low-lag mainland - you just have to shop around a bit - in fact, my own mainland parcel is less-laggy than most private regions - and that's a fact, based on cache-clearing, stop-watch testing I have done.
- There is no covenant and so, there is no control or restrictions on what your parcel neighbors can and will build.
- ... (I'm thinking... trying to come-up with another "bad" point about Linden mainland...)
Combine these poor textures and prim builds being crammed into your your computer as it struggle to rezz all this stuff (like drinking from a fire-hose) - but your Internet connection bandwidth is likely also struggling to keep up. After everything is rezzed, your frame-rate is still low because of all those prims your computer and viewer are trying to draw in a three-dimensional perspective as fast as possible. So, in truth, the only really problem with Linden Mainland has to do with everyone's neighbors and what it is they do with the neighboring parcels.
It is one of the reasons I enjoy sight-seeing the mainland from a boat. Most of the mainland is rather ugly - as a whole. But individually: most builds aren't so bad. Some are tawdry at best and yet some are actually fascinating and beautiful. The problem I have is that I have my own draw distance set to maximum (512 meters) and so all the very ugly sky-builds appear. I wish people would understand that sky-builds placed between 500 and 750 meters cleans-up the sky and reduces any "prim lag" at the same time.
Sheesh.
The real problem with mainland: bilious sky-builds littering the grid. I am fortunate in my sim of Neobelow that I have good neighbors. For the most part, no low-hanging garbage. And the one time advertising blocks were placed at 300-meters, I politely asked if they could be removed and guess what? They were removed.
The horrible sky-build: the Emerald Castle of Oz on the right. That floating part actually hangs below the upper-most portion of the one rooted on the ground - but yet not connected. However, based on the look, it appears to be some kind of fantasy-build anyway.
This place really stood-out from the crowd and just irritated me to no end. No, not the look of it, but rather the waay the parcel owner uses his land. But I'll continue to explain that in my next post. In the mean time, I looked and looked and looked but I just could not find the giant graffiti sign that said "Torley was here - LULZ!"
The specific advert I heard was called "Gay". Here is the exact quote1:
"there once was a time when "gay" meant happy. then it meant "homosexual." now people are saying "that's so gay" to mean dumb and stupid. which is pretty insulting to gay people (and we don't mean the "happy" people). 2. so please knock it off. 3. go to [redacted because I don't want to advertise for them].com"Wow. Talking about a massive partisan agenda. You know what? Feck those gay people who are offended. And feck you Ad Council for this dumb-ass advertisement. There is no "right", Constitutional or otherwise to "not be offended". Talk about hypocritical on a biblical proportion! You are so effing gay. Our language evolves. Word definitions change constantly.
I know a lot of gay people. The good ones have come out of the closet but keep all the rest behind closed doors like they should. The loud-mouthed minority make me and everyone else (including the good gays) sick and tired of their bitching and whining. Stop trying to push your twisted agenda on the rest of the world already. And of course it's about language. What the hell is the difference between "marriage" and "civil union"? The word and nothing more.
"What is your gender" is an improper sentence. "What is your sex" is the correct way to ask it. But no, you people have worked so hard to change (read: bastardize and eff-up) our language before our very eyes, no one even thinks twice about it. And how about the so-called word "aint" - it was never a word until the Webster's dictionary decided to throw it in there because it is used so much.
Even "common" statements are bastardized. Take this for example: "if you think this, then you have another thing coming!" Umm, another what, idiot? The proper phrase is "if you think this, you have another think coming" - meaning your mind will be forcibly changed in a flat hurry. All you liberal, politically correct bastards have been trying so hard to eff-up our language that's it's starting to get out of your control.
If you have a problem with "that's so gay" as a statement and it "offends" gay people (not the happy ones" as you say,) then calling a homosexual person "gay" is an offense to gay people (the happy ones!)
What? You want to have your cake and eat it, too?
That is so effing gay.
Audio
In my three-years on the grid I have never owned or wanted to own any boats at all, especially sailboats. Because they aren't "boats" - they are cars on water that don't "sail" - they drive. Even the "motorboats" drive like a car. and cars in Second Life don't really handle at all like a car. In fact, it's just "flying" the same way you can fly in SL without sitting on anything. The only difference is you have a prim (name your vehicle here) attached to you, and because it's set to be physical, the simulated gravity is in effect.
Car, airplane, boat, submarine: I find it cheesy and silly that at a dead stand-still, you can spin around and around like a top. I really roll my eyes if it's any kind of sailboat. And it's the creator's fault because they are focusing on how it looks, not how it works.
Like everyone who has one of these, I wouldn't know any better - except that as of a few months ago, I do.
I am now going to speak on the Trudeau Tradewind (pictured above) - a two-part vehicle. So these irritants I speak of obviously don't apply to the single linked-prim type vehicles. But tall ships are rather complicated in a visual sense and so always will require two-parts in order to be movable as a vehicle.
The Trudeau Tradewind tall ship is gorgeous. But, like I said before, it's built to look good, not function well. Because it looks so good, it is not efficiently built. Lots of extra prims where there is no-need. I have no-doubt I could create a damned good-looking facsimile with probably 1/3 the number of prims. But it's inefficiency has to do with how it functions: it doesn't.
As with most large vehicles of this type, it comes in two-parts. A part that is the actual vehicle that does the moving (sailing in this case) upon which you sit in order to "drive" it. The second part is work as an attachment - which the limit to prim-count is about 256 - no real reason to work hard at building efficiency in that case.
I've already mentioned what I don't like about the Trudeau in terms of how it functions. But I can live with that. What I really can't stand is the way it's built: sloppy. Part-one: the vehicle is rezzed in system water. It is invisible, but highlighting transparent prims reveals that is it the sails system and all that is visible are all the poseballs the pilot and guests sit on to ride and drive.
The "ship proper" is an attachment that you right-click in inventory and choose "wear". I hate this with a purple passion. As for actually enjoying the boat, it sucks royally. Epic fail as the meme goes. I have to rez the invisible sails, then manually "wear" the boat. If I stand-up, I have to manually detach the entire ship, then delete the invisible sails. This is stupid.
If I rezz the ship-proper, the inefficient build requires that I have a huge butt-load of prims available. Fail again.
Enter the SPD, TSS, and AoS ships and boats.
Let us forget that they actually sail very realistically in the movement, turning and true requirement to manage the sail angle with regard to simulated wind direction and all that. Let us instead look at the simple functionality...
- I rezz the boat on system water.
- All I see is a plain and "stripped"-looking boat hull.
- The second part, the sails and boat detail, are inside the hull.
- The hull automatically rezzes the sails and ship detail, perfectly lined-up to ensure the whole thing appears like a single boat.
I now have a beautiful boat - for decoration or whatever. I can walk onto it or off it or all around it. No ugly poseballs with the requirement to type-in a command to hide them, nothing "unsightly".
Anyone at anytime can right-click at various places on the boat and choose to "sit" - and even, through a HUD or command, change positions (say from the bow to the crow's nest to the port or starboard side to the stern - all without standing-up to sit on another stupid poseball).
- I, as the pilot simply "sit" near the aft-castle or piloting point.
- The sails portion of the boat asks permission to attach to me.
- I say "yes" and in the blink of an eye, the sails attach.
- I can now just start sailing.
- When I am ready to stand-up, I do so.
- The boat automatically rezzes a new set of sails so the boat remains "complete".
- Attached set of sails automatically detach so they disappear from world view.
- I can now walk about my boat again. The same boat, not a newly-rezzed copy!
This is functionality: walk up the dock to my boat, walk onto my boat, sit on my boat, start sailing, stand-up and walk about my boat again.
All without having to touch my inventory and manually rezz or wear or delete or detach anything. And the SPD, TSS and AoS and other tall ships of this "genre" are all damned-good-looking, too. Oh and in my previous Trudeau posting linked-to above, Dale Innis mentioned that the "gauges" HUD on the Trudeau is better because you can "see" the wind direction and sails angle.
Well, TSS just released an update to all their boats that now includes a sail HUD that works identically to the Trudeau HUD, though easier to understand, in my own opinion. So, Dale: there's the last single reason for sticking with the Trudeau Tradewind. Try any of the TSS tall ships and you'll forsake the Trudeau within an hour as for "functionality" and "usability".
And the kicker to all this? Average cost of the SPD, TSS and AoS boats is L$1600 compared to the Trudeau Tradewind's whopping (and I feel way-the-hell-overpriced) L$4500.
Screw the cannons on these "pirate" ships, they can be removed. As for a beautiful, realistically-sailable tall-ship which you only need rez once and be able to walk-on, sail and then walk-off without having to attach or detach anything, which is the better purchase to you?
It's a loaded word the very mention of tends to generate some serious paranoia if used in the context of being applied against someone.
In the Second Life vernacular the word "copybot" conjures utter fear among creators - and perhaps it gives a little insight to how musicians and book authors and movie producers feel with regard to the whole file-sharing of their works.
However, it is a statistical fact that the anything that has been "copybotted" - an umbrella term to represent copybot proper along with all other methods of "ripping" prims and textures to create full-permission copies (it doesn't work with scripts) - is most often not resold or given away, but rather users "stealing" for themselves.
It also is a statistical fact that all copybot activity across the grid amounts to a fraction of a fraction of overall grid business activity to begin with. I am not trying to minimize the effect and devastating circumstances the use of copybot against a creator can have. I am only saying that Second Life and its economy is so large that copybot activity is barely a noticeable drop of water in a swimming pool when viewed in context of the "big picture" - though it really is a terrible tool that can wreak havoc on a creator's business. But that's not what I am really writing about here.
What I am writing about here has been going on ever since copybot first existed back in 2006. It simply is a lot more prevalent now and is a way that the very word "copybot" is misused and abused in a far more insidious way. As a competition-killer and nothing more than that.
To accuse another creator of "copybotting" something is like me accusing you of murder just because I saw you in the same room with the victim. At least it looked like you, but I haven't bothered to take a close look, and it doesn't matter that you were actually out of the country at the time.
Simply inspecting a prim build to see that all the prims have the same object name and time-stamp does not a copybotted item make. Linden Lab has already proclaimed "prim-replicators" to be a legal, useful tool.1
It is only "external tools" that are a violation of the Linden lab Terms of Service.2 This would include viewers themselves, such as the Niellife viewer.
Linden Lab clearly states that copying does not "necessarily mean stealing"3. "There are many useful purposes and tools for copying" and as with any powerful tool, it can be abused. However the usefulness outweighs the risk - hence the "Hollywood vs. Sony Betamax" decision, paving the way for VCRs.
The simple fact is that it is easy to determine if an actual copying infringement has occurred. But it takes a little effort on your part: firstly, the alleged copied item must be an exact duplicate of the "original". An inspection must show every single prim as having an identical time-stamp of creation and the creators must be different, and the "previous owner" (available as of this writing in Snowglobe viewer) must be either blank or the same name as the current owner.
These are the methods of determining if a genuine theft has actually occurred and not a creator using a completely legal prim-replicator for their own purposes (and the Lindens can easily check thier system logs as well).
However, the word "copybot" has become a drama-bomb that piss-poor or otherwise paranoid creators now throw around as a weapon against their competition. And that is where the true rub lies. You can only legally copyright a work, not a visual. I can legally repaint from scratch the Mona Lisa and sell it as a replica as long as I don't actually title it "Mona Lisa" or try to misrepresent it as an original. Perfectly legal. You cannot copyright a "visual". Only the actual work to create it.
The problem is where similar items are created by different authors. The hysterically paranoid creators spot these similar items and immediately throw the "copybot bomb" out there - often spamming groups with vitriolic hysterical diatribe and the sad thing is a lot of the people in these groups are gullible and emotionally stupid enough to just fall for it, taking everything said at face value. How sad is that? I speak on this because the round-robin of this ridiculousness has been going around for years and it is finally my turn to be on the receiving end of it.
So, for all you creators out there, I have a fair and very serious warning for you, I strongly recommend you take heed or your ass will burn because I will pull all the stops out. In other words: don't tread on me without absolutely irrefutable proof or face my wrath.
Knowledge is power and I can assure you I have the knowledge.
Firstly, Linden Lab has the full details of my real life identity on file. Therefore, I have nothing to hide and in that is all the armament I need to defend myself and turn any defense into a seriously devastating offense. I know because I have done it before. I am a successful business person in SL. Why the hell would I risk all I have worked for by breaking the Terms of Service? As for "Community Standards", well that's a matter of perspective, so I will grief the hell out of you if you give me trouble on my sims. However, if you think I have "copybotted" or otherwise stolen your creation, the very first thing I do is invite you to rezz your "original" work right next to the alleged copy. This way, anyone and everyone can compare for themselves as it is far too easy to prove when something is or is not copied via illegal means.
If you refuse, I will name names, file an abuse report with Linden Lab against you for harrassment (which is against ToS, and CS) and I will embarrass you painfully by ensuring all visitors to my lands (real traffic by the way, no traffic bots) are made clearly aware of what a paranoid scumbag you truly are.
If you genuinely feel I have stolen your stuff, you'll file a DMCA against me or at least take my offer to rez yours next to mine. However, if you go the DMCA route I will file a counter-claim against you and obtain all your real life information, file abuse reports against you and file a claim with the Federal Trade Commission as it is a $10,000 fine for filing a false DMCA claim against anyone and I am fully prepared to do that (done it once before in real life - it was nicely effective.)
And if you don't file a DMCA while accusing me of stealing your stuff I will make sure as many people on the grid know your stuff is utter crap, quality-wise because the only reason you are making such a claim, and refusing to rezz your so-called original next to mine is because your garbage is just that: crap. Otherwise you'd have the wherewithal to actually put your money where your mouth is (or at least your prims.)
So to all my readers: the next time you see or hear of someone proclaiming to have been "copybotted" - ask for the resident name. Then I dare you to ask that accused resident if they have offered the accuser the opportunity to rez their original next to the alleged copy for comparison. If they say they have, then ask the accuser why they have not taken that offer.
Then, you, dear reader are the informed, wise, knowledgeable resident who won't fall for the vitriolic weapon of creators who simply cannot compete in the real market of SL business. Which should send up red flags about that person as a whole if they stoop to such a level lower than dog-shit as to throw the "I've been copybotted!-drama-bomb".
What brought all this about? Zodiac House (of which I am the co-founder) is accused of copybotting a dragon statue from a creator who also has created a similar-looking version (which both were copied from reference photos of a real life version - so go figure.) But the accuser refuses to rez their so-called original next to the alleged copy. So I looked at the so-called original and... uh... no wonder he refuses. It is plainly obvious there is no copybot at play here! Thus the accusation is malicious in nature and intended to specifically create drama for Zodiac House. How could anyone see it differently?
So to put my money where my mouth is: Kimo Junot: how about you put your money where your mouth is and accept the offer to rez your so-called "original" dragon statue next to the Zodiac House alleged "copybotted" dragon statue and allow the public at-large to judge for themselves? Or are you not so confident in your own product and do not wish to risk looking bad, or even worse: coming off as an unscrupulous and dishonest creator who throws the "copybot-drama-bomb" for no reason other than to attack a competitor because you don't like that tey create something even similar?
I'll save everyone here the work. Here are the two items in question, the alleged "original" above and the alleged "stolen copy" below. "Twisted Thorn Slurl" - "Zodiac House Slurl" (So you can compare and determine the "copybot" status for yourself in-world.)
Can't speak to the "Twisted" version, but the Zodiac House version is based on a real life painting artwork - available publicly to anyone who happens across it.
[UPDATE 01.06.10; 0812: I have been sent the original artwork links the Zodiac Dragon is based-off of. Which cause me to wonder where Mr. Kimo based his from - which leads me to wonder if I or anyone else should accuse him of "copybotting" his dragon statue from another source? What goes around, comes around! Image One; Image two and I am told the in-world color of the Zodiac statue is to match the decor of the store meme.]
It simply is amazing what some creators will do and to what level they will stoop when they can't compete in the market at large. In the old days, we used to call people who do these kind of things a "cheat". I have more accurate, but harsher words of description, but there are many ladies who read this blog so I will not diverge from my gentlemanly manner for their sake.
Now go show your support for the downtrodden and victimized! Go to Zodiac House and buy-up their entire inventory. Well, at the very least: BUY THAT DRAGON STATUE!
**********
References
1. Linden, Cory. "Use of Copybot and Similar Tools a ToS Violation." Official Second Life Blog (14, November 2006). Web Site. January 5, 2010.
"As we've said before, copying tools do have legitimate uses. For example, intellectual property owners may wish to back up their own content or copy it from our hosted Second Life virtual world to a stand-alone, behind-the-firewall Second Life solution. However, copying tools can also facilitate infringement, and the devil is in the details."
https://blogs.secondlife.com/community/community/blog/2009/08/04/our-content-management-roadmap
2. Linden, Cyn. "Our Content Management Roadmap." Official Second Life Blog (4, August 2009). Web Site. January 5, 2010.
"Second Life needs features to provide more information about assets and the results of copying them. Unfortunately, these are not yet in place. Until they are, the use of CopyBot or any other external application to make unauthorized duplicates within Second Life will be treated as a violation of Section 4.2 of the Second Life Terms of Service and may result in your account(s) being banned from Second Life. If you feel that someone has used CopyBot to make an infringing copy of your content, please file an abuse report. Note that this is completely separate from any copyright infringement claim you may wish to pursue via the DMCA."
https://blogs.secondlife.com/community/features/blog/2006/11/15/use-of-copybot-and-similar-tools-a-tos-violation
3. Linden, Torley. "Protecting Your Copyrighted Content." Official Second Life Blog (11, April 2008). Web Site. January 5, 2010.
"We’re sometimes asked why Residents are allowed to have or sell copying devices. The answer is that there are legitimate uses of a copying mechanism. It’s the infringement that we don’t allow and won’t tolerate."
https://blogs.secondlife.com/community/features/blog/2008/04/11/protecting-your-copyrighted-content
"Wednesday January 6 2010 at 5:00 a.m. Pacific, we’ll be closing logins and disabling major in world services for ninety minutes of upgrade work on our databases.
During the maintenance, logins and account registrations will be unavailable."
All, I can do is laugh with fond memories! If you are an "oldbie" then you recall how every single Wednesday the entire grid shut-down at 6 A.M. to 10 A.M. for "grid maintenance" which often included a viewer update (and sometimes lasted a lot longer!)
Yes, the entire grid was completely shut-down to public access. Only Lindens were allowed in. The SL Blog back then didn't have a 150 comment limit and it was fun to follow that entry and reading how so many people were actually going through serious withdrawals.
Ah those were the days. Of course those also were the days of complete and utter frustration when Teleports wouldn't work for three days straight, or the grey-goo attack that screwed the grid up for three days, or the bug that cause the Lindens to turn off all scripts for three days...
Of course anyone who signed-up after the "new" grid technology that allows "rolling updates" won't understand the nostalgia of the entire grid effectively shutting down and just can't appreciate it.
(Via Second Life Grid Status Reports » Blog Archive » Logins and In World Services Down for Maintenance Wednesday a.m.)
When I set my draw distance out 10 years and envision Second Life then, here is what I see:
Everyone has an avatar. Avatars have the ability to travel across virtual worlds, maintaining their unique identity (and inventory) as they go. Some are stunningly vivid fantasy avatars and others are hyper-real. You express yourselves through your avatar using interfaces we weren't able to imagine in 2010.
Second Life is galactic. With a massive influx of new Residents, Second Life becomes a collection of interconnected (and independent) worlds' some terrestrial, some extra-terrestrial. In terrestrial terms, Second Life grows 10x from being the 170th largest country in the world to the 134th (as measured by landmass) right between Denmark and Switzerland.True. Just as in the universe there are a bazillion galaxies. all on their own, worlds unto themselves, disconnected in any way. Sure. the SL grid might connect to Open grid and so on. But until SL grid can connect to IMVU and Habbo Hotel and Barbie World and all the rest - uh-uh. It's partly about the technology being able to mesh, but it's also partly to do with who controls what, intellectual properties, licensing and in the end: money. Though I get what you mean.
SLHD blurs the distinction between real and virtual. New tools and capabilities for content creation and animation together with enhanced graphics and multi-sensory rendering enable SLHD (Second Life in High Definition) to blur the distinction between real and virtual. You pet a chicken and feel the smooth texture of its feathers. You bend down to smell a rose and, well, you smell a rose.I get that now. At least: visually. Though I think I get the gist of what you are saying here. But this is true for all computer technologies, not just SL.
We are able to explore the edge of possibility. Combining SLHD with innovations in display technology gives us powerful and flexible new augmented- and mixed-reality environments that enable us to explore the edge of possibility that fascinating edge between virtual and real. Walls in your office become portals to the metaverse. Imagine the possibilities for information visualization.
The walls come down early in the second decade. Second Life quickly spreads beyond the walled garden of 2009. APIs connect it to commonly-used social utilities. It's available on mobile devices. It's part of real life experiences. All together, this makes Second Life a natural, practical extension and enhancement of everyday life. Imagine you are out shopping one day. You see a great dining table in a real life store and scan it with your mobile device. Moments later it appears in the dining room of your Second Life home visible on your mobile device, projectable on the wall of the store.
You see it in context but you're still not sure it's right so you check your friend list to see who might be available to offer a second opinion. You send an invite and your best friend pops in, looks at it and gives you two thumbs up. You still have reservations. Later in the evening, you visit your Second Life home again to see how the table looks. You love it. With a few clicks, you purchase it and arrange for delivery to your real life home.
The Second Life economy becomes meaningful among real world economies. The Second Life economy -- powered by a robust marketplace, a stable Linden Dollar and superb tools for content creation, management, protection, sharing and consumption continues its high double-digit growth -- and zooms from number 175 to number 150 among world economies (as measured by GDP). The availability of a robust and secure global marketplace gives people in emerging economies education and income-earning opportunities they don't have domestically.
It sounds too much like 1) a game, 2) a play thing 3) A place to waste time 4) a game.
Find a good "corporate-sounding" name. Create a grid just for that (no, not the enterprise thing you have now - but a whole grid - like the teen grid, but for enterprise - and linked to the main in a one-way fashion - into the main, but not back into the enterprise) and offer a considerably less expensive way to enter for small companies (easy to sell my boss of $5,000 over $50,000 - get it?)
Right now all I have to pitch to my boss is: $50k for the enterprise thing (way over budget!) or "main gris with all the porno crap too easily accessible for $5k a month" (Affordable, but not enough "control against what we don't want to be associated with").
When you do that - then the grid and SL technology will be seriously considered for business use by the so-hos and small companies- and that's when it becomes a tidal-wave in the business community and the idea really spreads. Right now you are limiting yourself to the fortune-1000.
Second Life becomes a standard in business, education and government. All sizes of companies use Second Life as their preferred collaboration, simulation and learning tool to connect with customers, suppliers and employees all over the world. Universities funnel expansion funds into the virtual world, eschewing expensive real world building projects in favor of Second Life. Essential government services are delivered virtually."
(Via Second Life Blogs: Features: Happy New Year! Looking Back...Looking Ahead.)
Blog Archive
- 2011 (3)
-
2010
(84)
- December(2)
- November(2)
- October(7)
- September(11)
- August(7)
- July(1)
- June(5)
- May(3)
- April(6)
- March(9)
- February(14)
-
January(17)
- When No-one Will Ever Even Notice Your Work
- Pathetically Sad Existence.
- Open letter to MarkTwain White and the United Segr...
- Why the Whiners Need to Kwicherbichen
- Tall tales
- Linden Lab Offers Turn-key Simulators
- Evil Group and Subscribe-O Notices
- Now We're Talkin'
- Poluted Waterways of the Grid
- Let the Arm-twisting Begin!
- Hey, Linden Lab, Mainland Needs More Crust!
- Why Linden Mainland is Good and Not Good
- "That's so gay" is...well, so "gay"
- Why Tradewind and Most SL Sailboats Totally Suck
- Unscrupulous Creators Breed Copybot Hysteria
- Good old days: "Second Life Grid Down for Maintena...
- Second Life 10-Years From Now?
- 2009 (13)